From the collection

Hearth

No. 017

Godot 4.6 · GDScript · active · v0.12.1

A native, two-player, local-network, fully offline digital build of a worker-placement and polyomino-economy Eurogame, riding on a content-agnostic engine built to outlive any one theme. The board, the goods, and the cards are data; the engine keeps a pure State / Rules / Scoring / Loader split so the same binary could host a different game with a sheet and a turn order. The distinctive subsystems are the home-board polyomino puzzle and a pure effect vocabulary the cards reuse: every action is a non-mutating transform over game state, which keeps the rules testable away from the renderer.

Hot-seat is the development default; the authoritative-host LAN layer lands late, once the economy and the full score are settled. The faithful ruleset is transcribed from the physical book, git-ignored, and never committed; the asset meant to ship is the engine plus an original-theme dataset, a deliberate post-1.0 extraction. Sibling in shape to Haveli.

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