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project-void

Godot 4 · Lua · Ink · Tiled · design

A design-stage CRPG and the data-driven engine that ships under it. The engineering commitment is the engine: rules expressed as universal TOML/Lua state machines, decoupled from the renderer, so the same binary could host Cairn, 5e, or any other system reducible to a sheet and turns. The campaign is the demonstration. The Reach is a tight 15–20-hour run through a region of city-states, free companies, counting houses, an inquisition, and a ruined library-city.

Lethal Cairn-derived combat math: attacks hit automatically, HP is low, and damage drains into real wounds through the attributes. Combat as a positional puzzle, not a dice minigame.

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