From the collection

project-yeschef

No. 011

Godot 4 · Lua · Ink · TOML · design

YES CHEF (working title): a single-player, character-driven grand-strategy restaurant simulation in the lineage of Crusader Kings 3 and Victoria 3, pointed at the most volatile small business there is. You play the General Manager. You do not cook. You hire, fire, schedule, invest, negotiate, and hold the room together while the restaurant tries to kill itself around you. People are the system: every mechanic flows through characters with stats, traits, opinions, and agendas, and the food is what comes out of the humans who make it.

There is no win condition. The player declares an ambition (Michelin star, neighborhood institution, empire, or simply survival) and the simulation generates the matching challenge. Each new game procedurally generates a city with its own demographics, regulatory climate, and competitive landscape, where rival restaurants each run their own GM, poaching staff, collapsing, and retaliating. Data-driven on Godot 4 with Lua, Ink, and TOML, so event packs, trait packs, and city templates ship as drop-in content for modders. The former chef’s project. Pre-development: skeleton and design docs, no engine code yet.

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